03-22-2019, 04:58 PM -
The game can go into playable status because I just clear it without a single crash(48 hours and now I am playing the Ex Dungeon)
I am using RPCS3 0.0.6-7888-b879b322
And here are the only problems(which are not game breaking)
1.The fps in battles is often half speed(it didn't bother me actually,it makes the game little easier)...the fps limit is set to 30 to avoid the twice speed everywhere else.
2.The music may stop at any point and return when another music is started...the fix is to set the PPU Threads to 1 in settings file(the music did not stop even once the whole game)
3.Use ASMJIT because if PPU Threads is set to 1,SPU LLVM will make the music sound weird and with cracking
4.I am not sure if buffering in Audio is needed but I enable it anyway.
5.The brightness is at 70% everywhere but I am increasing the display brightness so that's a fix
I don't have any DLCs so no problems coming from that
All settings are default,except:
Renderer: Vulkan
Preferred SPU Threads: set to 2
Lower Spu thread priority: Enabled
Frame Limit: 30(I rarely get above 30 in battle so 30 to fix the 2x speed outside of battle)
Audio Buffering(150ms) and Stretching(75%)
I am using RPCS3 0.0.6-7888-b879b322
And here are the only problems(which are not game breaking)
1.The fps in battles is often half speed(it didn't bother me actually,it makes the game little easier)...the fps limit is set to 30 to avoid the twice speed everywhere else.
2.The music may stop at any point and return when another music is started...the fix is to set the PPU Threads to 1 in settings file(the music did not stop even once the whole game)
3.Use ASMJIT because if PPU Threads is set to 1,SPU LLVM will make the music sound weird and with cracking
4.I am not sure if buffering in Audio is needed but I enable it anyway.
5.The brightness is at 70% everywhere but I am increasing the display brightness so that's a fix
I don't have any DLCs so no problems coming from that
All settings are default,except:
Renderer: Vulkan
Preferred SPU Threads: set to 2
Lower Spu thread priority: Enabled
Frame Limit: 30(I rarely get above 30 in battle so 30 to fix the 2x speed outside of battle)
Audio Buffering(150ms) and Stretching(75%)
This post was last modified: 03-22-2019, 06:31 PM by vsub.