03-16-2019, 04:13 PM -
(03-14-2019, 02:44 PM)jenci8888 Wrote: Build: RPCS3 v0.0.6.7869-e9b6bead
Status: Intro -> Ingame
Different situation:
Vulkan gets with WCB
F {RSX [0x119dc0c]} RSX: class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST) (in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\vkhelpers.h:1278)
OGL gets with WCB
F {RSX [0x1918d68]} RSX: class std::runtime_error thrown: Assertion failed: src != nullptr
(in file c:\projects\rpcs3\rpcs3\emu\rsx\common\texture_cache_utils.h:1403)
Screenshot: OGL without WCB
Hello
For me I can play.
RPCS3 v0.0.6-7869-e9b6bead Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Core:
PPU Decoder: Interpreter (fast)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
Enable TSX: Enabled
Accurate xfloat: true
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
SPU Shared Runtime: true
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: ""
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: true
Disk cache maximum size (MB): 10240
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 59.94
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: true
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: true
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 199
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: ""
Vulkan:
Adapter: GeForce GTX 1080
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Detail level: High
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: OpenAL
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 150
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Buffer Count: 32
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: French
Enter button assignment: Enter with cross
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Show FPS counter in window title: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
Port: 2345
Log: {}
This post was last modified: 03-16-2019, 04:15 PM by yannick.