01-15-2019, 04:56 PM -
Game should be mostly playable now. Needs WCB on to avoid cache issues, and WCB+Blit to fix VK regression. SPU LLVM is also broken, so in general you have perf issues with fixed gfx or full speed with gfx issues atm.
Only runs at 60% speed though because:
Needs WCB to avoid this issue (big speed hit):
https://github.com/RPCS3/rpcs3/issues/5020
VK is broken without Blit (big speed hit) - Opengl doesn't need Blit but is just slow:
https://github.com/RPCS3/rpcs3/issues/4775
And SPU LLVM is broken (was fine before):
https://github.com/RPCS3/rpcs3/issues/52...-453853442
If any of those gets fixed, perf might be fine and then playable (I'm on a i7 6700k @4.5, Nvidia 1080,16 gb, Win10).
Backbreaker Vengeance is the same (same engine).
Only runs at 60% speed though because:
Needs WCB to avoid this issue (big speed hit):
https://github.com/RPCS3/rpcs3/issues/5020
VK is broken without Blit (big speed hit) - Opengl doesn't need Blit but is just slow:
https://github.com/RPCS3/rpcs3/issues/4775
And SPU LLVM is broken (was fine before):
https://github.com/RPCS3/rpcs3/issues/52...-453853442
If any of those gets fixed, perf might be fine and then playable (I'm on a i7 6700k @4.5, Nvidia 1080,16 gb, Win10).
Backbreaker Vengeance is the same (same engine).
This post was last modified: 01-15-2019, 04:59 PM by legend80.