01-07-2019, 04:42 PM -
(01-02-2019, 11:55 PM)dctrtuba Wrote:(12-21-2018, 05:06 PM)knightropower Wrote:(12-21-2018, 04:42 AM)Asinine Wrote: No bugs with player physics? Last time I tried NCAA Football the players couldn't move around the playing field properly.
I was able to play a full game yesterday with NCAA Football 11 with no issues (attached screenshots of emulator settings I used). Also, played the mascot game with no issues. NCAA Football 12, 13, and 14 are a different story. 12 and 13 are close to playable but have graphical issues primarily with team uniforms being distorted. 14 has significant graphical issues with the field and long load times. I don't have the disc for NCAA Football 10 but it should work also considering EA used the same graphics engine and code base as the later NCAA Football titles.
I was able to get into the game ok. It staggers just enough to make it unplayable, but it's SO close lol : I'm guessing that my CPU is the reason?
fx-8350, gtx1060 3GB, 16GB RAM.
Other games run ok, but this one has a lot of slowdown. I figure that it would be fine, b/c the frames are hanging around 20-30.
I am running this game on a fairly new computer. Yes, CPU is going to be the bottleneck causing the slowdown. I am having no lags and the game plays just like on the original PS3 hardware.
Operating System
Windows 10 Enterprise 64-bit CPU
Intel Core i7 @ 3.20GHz
Coffee Lake 14nm Technology
RAM
16.0GB Dual-Channel Unknown @ 1366MHz
Motherboard
ASUSTeK COMPUTER INC. ROG STRIX Z370-E GAMING (LGA1151)
Graphics
HP E271i (1920x1080@60Hz)
HP E271i (1920x1080@60Hz)
4095MB NVIDIA GeForce GTX 1050 Ti (EVGA)