Easily Transferrable Shader/SPU Caches
Started by goody_fyre11




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Ani
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11-22-2018, 07:03 PM -
#2
> Every time a new build comes out, I have to rebuild my shader and SPU caches
No, you don't - you only have to rebuild shader/SPU caches when their cache version is updated.

Shader and SPU caches are also transferable if you want to move them to a different computer. Data folder is path dependant though, so if you change your path you need to copy the caches themselves from one directory to the other.

SPU caches are on /data/GAMEID/ppu-[EXECUTABLEHEXID]-EBOOT.BIN/
Shader caches are on /data/GAMEID/[EXECUTABLEID]-EBOOT.BIN/

You're just supposed to drop new builds on top of your current one and replace all files when prompted though.

To transfer, boot the game on the destination location so it generates the folders above, then copy the contents of the folders from the old location from the new location, and not the "executableIDs" folders itself.
This post was last modified: 11-22-2018, 07:04 PM by Ani.
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RE: Easily Transferrable Shader/SPU Caches - by Ani - 11-22-2018, 07:03 PM

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