11-20-2018, 09:41 PM -
(11-20-2018, 12:38 AM)Ani Wrote: The game suffers from different issues. Two of them were already fixed on latest builds, but there may be more.
I recommend keep trying with latest builds.
As for why it works on some hardware and not in other hardware, unfortunately I don't know what's the constraint.
I tried the game on latest build rpcs3-v0.0.5-7505-3c7f02d9_win64
Again the emulator stops showing a white screen, with the following error in purple color at the end of the log screen:
F {PPU[0x1000005] Thread (TTFontRender Thread) [0x002ce258]} MEM: Access violation reading location 0x20
I wonder if this error has something to do with "libfont.sprx", as when the module corresponding to this file is compiled it shows some issues in red or orange, while the ones corresponding to other "sprx" files don´t show issues and the lines while compiling appear in green ( in the log screen ).
I have been also thinking that this game may need a special hardware to run, at least a Quad Core with TSX and AVX instructions, which my CPU lacks as it is only a Dual Core.
I also noticed that on the latest 0.05 builds of November the playable games are running much slower than on previous builds. As an example when I run Daytona USA with Vulkan I can easily reach 30-40 fps ( with slowdowns at times ) on rpcs3-v0.0.5-6675-bd1d4de4_win64, but on the latest build ( v0.05-7505 ) the speed with Vulkan is much less ( about 3 fps to 15 fps with big lag, with an average 8 fps ), so the newer the build is, the faster the CPU should be to run the same game.
As usual, you can find the logs in the following link:
https://drive.google.com/file/d/1_9Oxa5n...sp=sharing
Is it possible that the issue can be caused by the lack of TSX and AVX instructions of my CPU ?
This post was last modified: 11-21-2018, 06:53 AM by customizer.