09-09-2018, 08:12 PM -
Game is technically playable, but not feasibly playable. Look at screenshots.
Ryzen 5 1600x, Nvidia 1060, 16 GB Ram.
RPCS3Build : 0.0.5-7309-66610a28 alpha
PPU :
Interpreter (fast)
LLVM does not get past initial load
SPU :
LLVM (ASMJIT is fine too)
SPU Threads :
2
Additional CPU settings :
Enable thread scheduler,
Enable SPU loop detection
SPU cache
Renderer :
Vulkan 720p
All additional settings off, defaults on everything
The issue is that the "loading trophies" never goes away, though the game does load. This results in the middle of the screen being blocked by "Loading trophies". Using dx12 is a workaround, but dx12 crashes on battle transition and I believe is not supported anyways, and dx12 doesn't load them either - it just puts the issue in a box.
Performance is OK. Initial FMV is very slow. Overworld is 40 fps, dialogue is 50-55 fps, and battles are closer to 60.
(Apologies for the poor screenshots, I can redo if someone wants)
Ryzen 5 1600x, Nvidia 1060, 16 GB Ram.
RPCS3Build : 0.0.5-7309-66610a28 alpha
PPU :
Interpreter (fast)
LLVM does not get past initial load
SPU :
LLVM (ASMJIT is fine too)
SPU Threads :
2
Additional CPU settings :
Enable thread scheduler,
Enable SPU loop detection
SPU cache
Renderer :
Vulkan 720p
All additional settings off, defaults on everything
The issue is that the "loading trophies" never goes away, though the game does load. This results in the middle of the screen being blocked by "Loading trophies". Using dx12 is a workaround, but dx12 crashes on battle transition and I believe is not supported anyways, and dx12 doesn't load them either - it just puts the issue in a box.
Performance is OK. Initial FMV is very slow. Overworld is 40 fps, dialogue is 50-55 fps, and battles are closer to 60.
(Apologies for the poor screenshots, I can redo if someone wants)
This post was last modified: 09-09-2018, 08:19 PM by nevuk.