08-19-2018, 04:56 AM -
1. This is normal, that's how the new asynchronous shader implementation works. As it loads in shaders for the very first time you will see graphics slowly resolve. See: https://www.youtube.com/watch?v=s7nFjhEf55U
Play for more than 5 seconds and the graphics will go to normal, and if you restart the game it will load in the shaders compiled from the previous run, so it's only an issue when first going to new areas etc.
If you don't like it you can turn it off in the GPU settings, but you will stutter a LOT more especially in Asura's Wrath which is why it was changed.
3. You need to use anisotropic filtering on Automatic AND 512x512 resolution scaling THRESHOLD.
I merged your post into the correct thread, please do not create duplicate threads.
Play for more than 5 seconds and the graphics will go to normal, and if you restart the game it will load in the shaders compiled from the previous run, so it's only an issue when first going to new areas etc.
If you don't like it you can turn it off in the GPU settings, but you will stutter a LOT more especially in Asura's Wrath which is why it was changed.
3. You need to use anisotropic filtering on Automatic AND 512x512 resolution scaling THRESHOLD.
I merged your post into the correct thread, please do not create duplicate threads.
This post was last modified: 08-19-2018, 04:59 AM by Asinine.