07-17-2018, 04:53 AM -
For documentation purposes:
The game suffers from a bug that makes it immediately destroys current buffer for the mfc get commands after pushing them, and before waiting for the command to finish.
If you execute the command before the destruction, the game would crash.
but if you emulate accurate delays between the SPU and the MFC, making the command execute after the destruction, it can work.
As long as there is not a cycle accurate mfc emulation, the game would never work on master builds.
So I've made a workaround for this that makes the command wait until the game manually requasts the command to finish.
Disclaimer : due to the the inaccuracy it brings into the MFC, alot of games dont work with this commit!
https://github.com/elad335/rpcs3/commit/...944b0750b0
EDIT: As of 18th of september 2021, https://github.com/RPCS3/rpcs3/pull/10884 and https://github.com/RPCS3/rpcs3/pull/8514 merged This MFC feature has been fully implemented!
The game suffers from a bug that makes it immediately destroys current buffer for the mfc get commands after pushing them, and before waiting for the command to finish.
If you execute the command before the destruction, the game would crash.
but if you emulate accurate delays between the SPU and the MFC, making the command execute after the destruction, it can work.
As long as there is not a cycle accurate mfc emulation, the game would never work on master builds.
So I've made a workaround for this that makes the command wait until the game manually requasts the command to finish.
Disclaimer : due to the the inaccuracy it brings into the MFC, alot of games dont work with this commit!
https://github.com/elad335/rpcs3/commit/...944b0750b0
EDIT: As of 18th of september 2021, https://github.com/RPCS3/rpcs3/pull/10884 and https://github.com/RPCS3/rpcs3/pull/8514 merged This MFC feature has been fully implemented!
This post was last modified: 09-18-2021, 05:32 PM by elad335.