07-10-2018, 06:29 PM -
I don't get it.
It says the build was successful, but the output is nowhere to be found. The only "error" I get is from CMAke which is "RPCS3 can only be compiled on 64-bit platforms".
Well, guess I should give up and stick to old builds until an official fix is ready.
EDIT: nvm I'm a dummy lol, found the problem. All works.
EDIT2: In case people are stuck with the same problem, do these (guide for VS2017):
1. Once you open the project for the 1st time in Visual Studio, you must make sure to select "No upgrade" for all options VS offers you.
2. Set build mode to "Release - LLVM" (the dropdown menu in the 2nd row of the toolbar, next to the "x64" dropdown)
3. Right click on "glslang-build" and select "Build" (this can take up to 30 minutes on first try depending on your PC)
4. Do the same as in step 3 for "llvm-build" (also up to 30 min)
5. At the toolbar, select Build > Build Solution (this took 1 hour for me on the 1st try, tries after take 20 minutes)
It says the build was successful, but the output is nowhere to be found. The only "error" I get is from CMAke which is "RPCS3 can only be compiled on 64-bit platforms".
Well, guess I should give up and stick to old builds until an official fix is ready.
EDIT: nvm I'm a dummy lol, found the problem. All works.
EDIT2: In case people are stuck with the same problem, do these (guide for VS2017):
1. Once you open the project for the 1st time in Visual Studio, you must make sure to select "No upgrade" for all options VS offers you.
2. Set build mode to "Release - LLVM" (the dropdown menu in the 2nd row of the toolbar, next to the "x64" dropdown)
3. Right click on "glslang-build" and select "Build" (this can take up to 30 minutes on first try depending on your PC)
4. Do the same as in step 3 for "llvm-build" (also up to 30 min)
5. At the toolbar, select Build > Build Solution (this took 1 hour for me on the 1st try, tries after take 20 minutes)
This post was last modified: 07-19-2018, 04:07 PM by Otakon7.