07-02-2018, 08:17 AM -
Hi.
I think I've found a regression in this game, since I originally tested it only for the SPU LLVM WIP build by Nekotina, but then I found that savegames aren't working, in fact if you approach a save spot and you save, a black screen shows up. You can save, but your save file will be corrupted and you can't load it.
The game crashes with this error:
E {rsx::thread} RSX: nv406e:emaphore_acquire has timed out. semaphore_address=0x40300450
I've tested it with SPU LLVM first, but then I tried even a normal build with ASMJIT SPU and nothing, the same crash.
Used: (with RPCS3 0.0.5_7021
#4832 (5d3b0e73) by Farseer2 )
CPU
PPU LLVM
SPU ASMJIT
SPU Threads 1
Thread Scheduler + SPU Loop Detection
GPU
Vulkan
1280x720 upscaled to 4K
GPU Texture Scaling + Vsync + Scretch to Display Area
Frame limit Auto
As seen in the screenshot I've posted It actually creates saves [GOS0001, 0002 etc.] but it's impossible to load them.
I think I've found a regression in this game, since I originally tested it only for the SPU LLVM WIP build by Nekotina, but then I found that savegames aren't working, in fact if you approach a save spot and you save, a black screen shows up. You can save, but your save file will be corrupted and you can't load it.
The game crashes with this error:
E {rsx::thread} RSX: nv406e:emaphore_acquire has timed out. semaphore_address=0x40300450
I've tested it with SPU LLVM first, but then I tried even a normal build with ASMJIT SPU and nothing, the same crash.
Used: (with RPCS3 0.0.5_7021
#4832 (5d3b0e73) by Farseer2 )
CPU
PPU LLVM
SPU ASMJIT
SPU Threads 1
Thread Scheduler + SPU Loop Detection
GPU
Vulkan
1280x720 upscaled to 4K
GPU Texture Scaling + Vsync + Scretch to Display Area
Frame limit Auto
As seen in the screenshot I've posted It actually creates saves [GOS0001, 0002 etc.] but it's impossible to load them.
This post was last modified: 07-02-2018, 08:38 AM by ShyPhoenix.
ShyPhoenix - RPCS3 Lover