06-17-2018, 07:09 PM -
Specs:
GPU - GTX 1080
CPU - 7700k @ 5 Ghz
Memory - 16GB DDR4 @ 3200MHz
OS - Windows 10
RPCS3 - v0.0.5-6956
Issue:
Game boots into game select, however upon selecting God of War 1 option game hangs @ 50% CPU usage with nothing happening on screen. Have left running for upwards of 30 minutes with no change. Happens with both Vulkan & OpenGL settings. All other settings as default.
Log:
E {PPU[0x100000c] Thread (BPETrophyInitThread) [0x000fefa8]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x4e2978, arg=*0x0, options=0x0)
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x001fa2b4]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0020718, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x00103c14]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [1]
GPU - GTX 1080
CPU - 7700k @ 5 Ghz
Memory - 16GB DDR4 @ 3200MHz
OS - Windows 10
RPCS3 - v0.0.5-6956
Issue:
Game boots into game select, however upon selecting God of War 1 option game hangs @ 50% CPU usage with nothing happening on screen. Have left running for upwards of 30 minutes with no change. Happens with both Vulkan & OpenGL settings. All other settings as default.
Log:
E {PPU[0x100000c] Thread (BPETrophyInitThread) [0x000fefa8]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x4e2978, arg=*0x0, options=0x0)
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x001fa2b4]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0020718, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x00103c14]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [1]