06-10-2018, 01:42 PM -
RPCS3 v0.0.5-6901-5c9d0e4b4 Alpha
SPU LLVM caused game freezes for me after "Warning" screens (or right before auto-loading savegames before reaching [press start button] screen) but then later fixes itself after I played the game several more times (maybe due to alternations with the stuff in configurations).
audio stuttering reduced when choosing LLVM in SPU column but it's still there for me (and possibly for some others as well judging from my "research" on YouTube)
Also failed to autosave the game after I finished the last Akio Chapter (Series 12) PLUS skipping/going through the ending screen. Game just simply freezes right after the ending video (special thanks to whoever, producer name etc) thus had to force-closing the game. Progress for Series 12 also not saved when I restarted game to check after each game crash. Changing between Vulkan/OpenGL doesn't help things.
Should be "Ingame" instead of "Playable"
This line of log always appeared before the game freezes after the ending video for Series 12:
E {PPU[0x1000010] Thread (GDV::RequestPool::Thread00) [0x0088de58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
SPU LLVM caused game freezes for me after "Warning" screens (or right before auto-loading savegames before reaching [press start button] screen) but then later fixes itself after I played the game several more times (maybe due to alternations with the stuff in configurations).
audio stuttering reduced when choosing LLVM in SPU column but it's still there for me (and possibly for some others as well judging from my "research" on YouTube)
Also failed to autosave the game after I finished the last Akio Chapter (Series 12) PLUS skipping/going through the ending screen. Game just simply freezes right after the ending video (special thanks to whoever, producer name etc) thus had to force-closing the game. Progress for Series 12 also not saved when I restarted game to check after each game crash. Changing between Vulkan/OpenGL doesn't help things.
Should be "Ingame" instead of "Playable"
This line of log always appeared before the game freezes after the ending video for Series 12:
E {PPU[0x1000010] Thread (GDV::RequestPool::Thread00) [0x0088de58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
This post was last modified: 06-10-2018, 06:50 PM by Cornerer.