06-10-2018, 05:24 AM -
(06-08-2018, 04:47 PM)SSRUS1 Wrote:Yea, I'm sure I set PPU Threads to 1. Tried both Xillia 1 and 2, battles'll run in slow motion if there are too many monsters.(06-08-2018, 04:37 PM)TheBadassz Wrote:Are you sure you're not just setting the ppu decoder to the second option in the settings window? I have these settings for xillia -> https://puu.sh/AAVFp/2ee6415efb.png(06-05-2018, 11:04 AM)SSRUS1 Wrote:Guess I'll wait until those DLC are fully worked on emulator because right now those DLC name are all blank so it's impossible to know which one I want. Also seems like u BGM fixing method has a bit backfire, when I set it, most battles'll run in slow motion if there are too many monsters.(06-03-2018, 06:34 PM)TheBadassz Wrote: Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs
Screenshots
Although there are some small bugs I found during gameplay
- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze
Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build
The BGM glitch is fixed by changing your ppu threads from 2 to 1 in the config.yml file. As for DLCs, you can use only a handful of them without issues. So if you install too many of them the emulator crashes.
https://puu.sh/ABsG6/4fa1c592d8.png
This is the file where you need to change the ppu threads -> https://puu.sh/AAVM7/03ed2fc749.png
https://puu.sh/AAWfe/75d3fe0cfa.png