Yakuza Kenzan! [BLJM60064]
Started by OSad




15 posts in this topic
goku1988
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8 posts 0 threads Joined: Aug 2017
05-15-2018, 12:35 PM -
#11
(08-29-2017, 07:46 AM)digitaldude Wrote: RPCS3 v0.0.3-3-85199e2

Need to move out a file called pxd_shader_ps3.ppu.sprx from bin/modules/ps3 folder then it will go to intro.
Yes. However, its crash after fmv. I hope devs can fix its as soon as they can. And yes, on new build same results   Sad .

(01-10-2018, 11:20 PM)GrantKane Wrote: RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Black screen with FPS counter.
Quote:·F 0:06:27.140686 {PPU[0x1000000] Thread (main_thread) [0x00bf99ac]} class std::out_of_range thrown: invalid vector<T> subscript
Yes, on new build same error. I hope its may be fixed soon.
This post was last modified: 05-15-2018, 12:39 PM by goku1988.


Messages In This Thread
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 04:20 AM
RE: Yakuza Kenzan! [BLJM60064] - by digitaldude - 08-29-2017, 07:46 AM
RE: Yakuza Kenzan! [BLJM60064] - by goku1988 - 05-15-2018, 12:35 PM
RE: Yakuza Kenzan! [BLJM60064] - by ct5743 - 06-22-2018, 07:59 AM
RE: Yakuza Kenzan! [BLJM60064] - by GrantKane - 01-10-2018, 11:20 PM
RE: Yakuza Kenzan! [BLJM60064] - by Renusek - 06-24-2018, 12:49 PM
RE: Yakuza Kenzan! [BLJM60064] - by MsDarkLow - 11-11-2018, 12:51 PM
RE: Yakuza Kenzan! [BLJM60064] - by kenzannotgood - 11-15-2021, 12:05 AM
RE: Yakuza Kenzan! [BLJM60064] - by Asinine - 11-15-2021, 07:54 AM
RE: Yakuza Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 08:04 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:39 AM
RE: Yakuza Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 09:10 AM
RE: Yakuza Kenzan! [BLJM60064] - by ssshadow - 09-25-2016, 11:28 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:46 PM
RE: Yakuza Kenzan! [BLJM60064] - by Renusek - 02-01-2017, 10:14 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 07-03-2017, 07:41 AM

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