04-06-2018, 11:57 PM -
RPCS3 v0.0.5-6638-568118634 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
Same issue with different renderers or settings.
There are different versions of Super Stardust HD.
Ver 1.00 (fw1.70) has no DLC and is fully playable, at least the first world. I die before getting to world 2.
Newer versions crash to black screen after selecting the game mode or when the game play demo starts.
Version #s and firmware revs pulled from PARAM.SFO file.
I have tested:
v3.00 (fw2.20)
v4.00 (fw2.20)
v5.00 (fw3.30)
v7.00 (fw3.70)
They crash whether the DLC is authorized or not.
The forum will not let me attach the 1.11MB .gz log. It keeps crashing.
E {PPU[0x1000000] Thread (main_thread) [0x00034b8c]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x004d30d4]} MEM: Access violation writing location 0x40
******** Assert failed: ********
Where: f:/Work/Projects/SD3D/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Awesome work on the emulator so far.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
Same issue with different renderers or settings.
There are different versions of Super Stardust HD.
Ver 1.00 (fw1.70) has no DLC and is fully playable, at least the first world. I die before getting to world 2.
Newer versions crash to black screen after selecting the game mode or when the game play demo starts.
Version #s and firmware revs pulled from PARAM.SFO file.
I have tested:
v3.00 (fw2.20)
v4.00 (fw2.20)
v5.00 (fw3.30)
v7.00 (fw3.70)
They crash whether the DLC is authorized or not.
The forum will not let me attach the 1.11MB .gz log. It keeps crashing.
E {PPU[0x1000000] Thread (main_thread) [0x00034b8c]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x004d30d4]} MEM: Access violation writing location 0x40
******** Assert failed: ********
Where: f:/Work/Projects/SD3D/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Awesome work on the emulator so far.