04-04-2018, 07:23 AM -
(04-02-2018, 05:28 PM)YukiChan456 Wrote: Just registered to inform the devs that RPCS3 came a long way and you did a great job on it.
After the fight with Agria in Fenmont the game crashes whatever I tried. (Renderer, Decoder, other settings in cfg file . . .)
It´s when you come back to Fenmot. After this part starts the fight where it crashes.
Even with precise interpreters which helped me before.
Strange thing is. After I replaced Milla the game stopped crashing after every fight which started between 15 and 20 hours in the game.
Now it´s impossible to continue.
Quote:Error log after the crash is:
F {PPU[0x1000000] Thread (main_thread) [0x008794e4]} class std::runtime_error thrown: Unregistered PPU function
E {PPU[0x1000000] Thread (main_thread) [0x008794e4]} Stat: 'sys_ppu_thread_join' failed with 0x80010005 : CELL_ESRCH [x5]
E {PPU[0x1000000] Thread (main_thread) [0x008794e4]} Stat: 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [x6]
E {PPU[0x1000000] Thread (main_thread) [0x008794e4]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x41]
The same on older versions from Sept. last year where the text was still broken.
If you need more infos tell me.
is this during the prologue? If so, I got past this no problem. Have you tried using Vulcan with this build?
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
I think you do need to get back to Fenmot much later though if it happens there then I'm not there yet.
This post was last modified: 04-04-2018, 07:25 AM by jazjaz36.