04-02-2018, 05:28 PM -
Just registered to inform the devs that RPCS3 came a long way and you did a great job on it.
After the fight with Agria in Fenmont the game crashes whatever I tried. (Renderer, Decoder, other settings in cfg file . . .)
It´s when you come back to Fenmot. After this part starts the fight where it crashes.
Even with precise interpreters which helped me before.
Strange thing is. After I replaced Milla the game stopped crashing after every fight which started between 15 and 20 hours in the game.
Now it´s impossible to continue.
The same on older versions from Sept. last year where the text was still broken.
If you need more infos tell me.
After the fight with Agria in Fenmont the game crashes whatever I tried. (Renderer, Decoder, other settings in cfg file . . .)
It´s when you come back to Fenmot. After this part starts the fight where it crashes.
Even with precise interpreters which helped me before.
Strange thing is. After I replaced Milla the game stopped crashing after every fight which started between 15 and 20 hours in the game.
Now it´s impossible to continue.
Quote:Error log after the crash is:
F {PPU[0x1000000] Thread (main_thread) [0x008794e4]} class std::runtime_error thrown: Unregistered PPU function
E {PPU[0x1000000] Thread (main_thread) [0x008794e4]} Stat: 'sys_ppu_thread_join' failed with 0x80010005 : CELL_ESRCH [x5]
E {PPU[0x1000000] Thread (main_thread) [0x008794e4]} Stat: 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [x6]
E {PPU[0x1000000] Thread (main_thread) [0x008794e4]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x41]
The same on older versions from Sept. last year where the text was still broken.
If you need more infos tell me.