03-26-2018, 03:40 PM -
So P4 still has the black title main menu bug after checking the latest version: v0.0.5-6592 (a36acf49) Alpha [2018-03-25]
Using OpenGL with Strict Rendering Mode. Attached is the log.
Here's a quick snippet:
E {rsx::thread} RSX: Cannot invalidate a currently bound render target! x50
E {PPU[0x100000a] Thread (TrophyCheck) [0x000c81b8]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd0068d50)
E {PPU[0x100000a] Thread (TrophyCheck) [0x000c81b8]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
E {rsx::thread} RSX: Cannot invalidate a currently bound render target! x175
E {PPU[0x1000000] Thread (main_thread) [0x0057080c]} Stat: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [x4]
E {PPU[0x1000000] Thread (main_thread) [0x0057080c]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x4]
E {rsx::thread} RSX: Cannot invalidate a currently bound render target!
Using OpenGL with Strict Rendering Mode. Attached is the log.
Here's a quick snippet:
E {rsx::thread} RSX: Cannot invalidate a currently bound render target! x50
E {PPU[0x100000a] Thread (TrophyCheck) [0x000c81b8]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd0068d50)
E {PPU[0x100000a] Thread (TrophyCheck) [0x000c81b8]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
E {rsx::thread} RSX: Cannot invalidate a currently bound render target! x175
E {PPU[0x1000000] Thread (main_thread) [0x0057080c]} Stat: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [x4]
E {PPU[0x1000000] Thread (main_thread) [0x0057080c]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x4]
E {rsx::thread} RSX: Cannot invalidate a currently bound render target!
This post was last modified: 03-27-2018, 01:54 AM by dukpoki.