03-03-2018, 07:49 PM -
Tried the game today, runs at 60 FPS. But at first it crashed with the following errors when I reached the soldier behind the bars in the tutorial level after the mini hydra
After changing SPU threads to 3, the resolution to 300% and the scale threshold to 128 it spammed this error a lot before it froze on the boat deck shortly after the soldier:
Code:
·W 0:05:19.517115 {rsx::thread} RSX: Attempting to sample a currently bound render target @ 0xc1d80000
·! 0:05:26.543576 {rsx::thread} RSX: VP not found in buffer!
·E 0:05:26.543626 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.543639 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.543645 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.543646 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.568670 {rsx::thread} RSX: ERROR: 0:213: '' : syntax error, unexpected DOT
ERROR: 1 compilation errors. No code generated.
·E 0:05:26.568796 {rsx::thread} RSX:
·F 0:05:26.603785 {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
·! 0:05:26.606734 {VBlank Thread} Thread time: 0.000000s (2.086996Gc); Faults: 0 [rsx:0, spu:0];
·! 0:05:26.606749 {rsx::thread} Thread time: 205.375000s (859.152968Gc); Faults: 0 [rsx:0, spu:0];
After changing SPU threads to 3, the resolution to 300% and the scale threshold to 128 it spammed this error a lot before it froze on the boat deck shortly after the soldier:
Code:
·E 0:14:45.819604 {rsx::thread} HLE: Getting the real address failed. (addr=0x435a0664)
·E 0:14:45.819609 {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x435A0664, put=0xE7BAC
·E 0:14:45.829629 {rsx::thread} HLE: Getting the real address failed. (addr=0x435a0664)
·E 0:14:45.829633 {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x435A0664, put=0xE7BAC
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX