02-28-2018, 01:21 PM -
I noticed I haven't included the version number I used, and I didn't compress the log file, so I'm gonna try this again.
The game locks up when "Strict Rendering Mode" is enabled, which is necessary for eliminating the sprite glitches. The error message displayed is "{rsx::thread} class std::system_error thrown: device or resource busy"
Version used: rpcs3-v0.0.5-6474-05354698_win64
Last working version: rpcs3-v0.0.4-2018-02-12-95c6ac69_win64
Log file (gz format generated by RPCS3) attached.
The game locks up when "Strict Rendering Mode" is enabled, which is necessary for eliminating the sprite glitches. The error message displayed is "{rsx::thread} class std::system_error thrown: device or resource busy"
Version used: rpcs3-v0.0.5-6474-05354698_win64
Last working version: rpcs3-v0.0.4-2018-02-12-95c6ac69_win64
Log file (gz format generated by RPCS3) attached.
This post was last modified: 02-28-2018, 01:22 PM by Rotlung.