02-25-2018, 12:47 PM -
RPCS3 version: 0.0.5 6461
GPU: Vulkan (GTX 960)
CPU: 8700k
Resolution Scale: 300%
Everything else on default.
Playable, but after every 10/15 minutes, game hangs with "Failed to compile vertex shader" error.
Here is the last one i've got:
E {rsx::thread} RSX: FIFO: RET found without corresponding CALL. Discarding queue
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: ERROR: 0:213: 'dst_reg16' : undeclared identifier
ERROR: 0:213: 'yz' : vector swizzle selection out of range
ERROR: 0:213: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
GPU: Vulkan (GTX 960)
CPU: 8700k
Resolution Scale: 300%
Everything else on default.
Playable, but after every 10/15 minutes, game hangs with "Failed to compile vertex shader" error.
Here is the last one i've got:
E {rsx::thread} RSX: FIFO: RET found without corresponding CALL. Discarding queue
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: Bad src2 reg type: 0
E {rsx::thread} RSX: ERROR: 0:213: 'dst_reg16' : undeclared identifier
ERROR: 0:213: 'yz' : vector swizzle selection out of range
ERROR: 0:213: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)