02-19-2018, 03:13 AM -
(02-17-2018, 02:42 PM)Celio1080p Wrote:(01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed?
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling
H-hey there xD
so, you can run it at 60 Fps ? in battle ? you have a Gtx 960, record it with Shadowplay, upload on youtube then post the link here or something..
my fps in battle is really low, 25, 30 Fps at the best..
i think my FX 8370 is the problem here..
Nah, I'm not running 60 fps, I'm running it about as well as you in battle. By fairly well I meant it's good enough that I'm comfortable playing it like that, but it's not perfect performance.