01-31-2018, 11:32 PM -
I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed?
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling