01-28-2018, 05:34 AM -
Build: rpcs3-v0.0.4-2018-01-27-a27e2db4_win64
Status: Loadable
CPU: Automatically load required libraries | Enable thread scheduler | Lower SPU thread priority | Enable SPU loop detection | Hook static functions | Preferred SPU Threads: Auto
GPU: 1280x720 | 16:9 | Frame limit Auto | Write Color Buffers | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2 | Downmix to Stereo
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
VULKAN
V+Rec(LLVM)+Rec(ASMJIT): Loadable. Stuck on E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed.
Sadly, the disc version of E.X. Troopers does not work in the emulator anymore. For anyone interested in playing it, use the PSN version or use the last working build. After testing a lot of builds, I've narrowed it down to this:
Works:
PR #3437 | scribam | rpcs3-v0.0.3-2017-09-12-01ffaab3_win64 | 0.0.3-6216
Breaks:
PR #3454 | Nekotekina | rpcs3-v0.0.3-2017-09-19-5c93acef_win64 | 0.0.3-6220
Hopefully this can be fixed in the future, because the PSN version runs smoothly on the most recent builds of RPCS3.
Status: Loadable
CPU: Automatically load required libraries | Enable thread scheduler | Lower SPU thread priority | Enable SPU loop detection | Hook static functions | Preferred SPU Threads: Auto
GPU: 1280x720 | 16:9 | Frame limit Auto | Write Color Buffers | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2 | Downmix to Stereo
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
VULKAN
V+Rec(LLVM)+Rec(ASMJIT): Loadable. Stuck on E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed.
Sadly, the disc version of E.X. Troopers does not work in the emulator anymore. For anyone interested in playing it, use the PSN version or use the last working build. After testing a lot of builds, I've narrowed it down to this:
Works:
PR #3437 | scribam | rpcs3-v0.0.3-2017-09-12-01ffaab3_win64 | 0.0.3-6216
Breaks:
PR #3454 | Nekotekina | rpcs3-v0.0.3-2017-09-19-5c93acef_win64 | 0.0.3-6220
Hopefully this can be fixed in the future, because the PSN version runs smoothly on the most recent builds of RPCS3.