01-21-2018, 09:02 PM -
for some reason I didn't try it with OpenGL when I made my initial post, playing with OpenGL does make a big difference, but I don't think that the Auto fps is actually working right or at all. in the in-game scenes it fluctuates between 20 and 50 fps, sometimes causing slight slow downs in the scenes, sometimes, albeit rarely, causing audio overlapping since the fps tends to stay around 35 fps or so, at least on the newest kd commit and my hardware setup. it's not clamping the FPS; i think this is a product of the slower rendering that OpenGL experiences with the game and not the Frame Limiter itself actually working.
The transparency lines are an even bigger problem in OpenGL unfortunately, but it is alot more playable on OpenGL since the slowdowns and speedups in the in-game cutscenes are rare.
The transparency lines are an even bigger problem in OpenGL unfortunately, but it is alot more playable on OpenGL since the slowdowns and speedups in the in-game cutscenes are rare.
This post was last modified: 01-21-2018, 09:05 PM by marthgun.