12-11-2017, 10:10 PM -
(12-11-2017, 08:12 AM)Snatch Wrote: So, it looks like it's working with latest kd-11 build (0.0.4-1188). I'm assume that it will be after merging with master.
(12-11-2017, 07:29 PM)Snatch Wrote:(12-11-2017, 07:15 PM)mickeyindahouse Wrote: time to load/compile shader ($/enginesupport/shaders/PS3/FlashUI.ps3fx [Unknown combination string, disable USE_PRECALCULATED_SHADER_CRCS in CGOWShader.cpp]) 1 ms
I had different kind of errors: failed to recover and failed to compile vertex shader. So maybe it's something with your disc-rip
Ok i gonna try another rip, will take some time and then tell if it worked out. Thanx for helping me buddy, i appreciate that!
edit: Nope, it didn't work, got exactly the same error again. And luckily i can exclude the save as being the cause, i knew it wasn't but i had to be 100% sure.
This post was last modified: 12-12-2017, 06:51 PM by mickeyindahouse.