11-12-2017, 10:00 PM -
Test 1
Build used: rpcs3-v0.0.3-2017-11-11-8fc98626_win64
Some progress in Sly 3 with Vulkan, as some part of the intro was able to be played before the whole rpcs3 emulator would crash.
https://youtu.be/ZECGEL-DRnY
Last lines of the log file before crashing:
Test 2
build used: rpcs3-v0.0.4-2017-11-12-0064976c_win64
By using OpenGL the error in the previous post disappears, which enable to pass the pause menu and reach to the first conversation, in which like with Sly 2 the game gets stuck.
Some images
Build used: rpcs3-v0.0.3-2017-11-11-8fc98626_win64
Some progress in Sly 3 with Vulkan, as some part of the intro was able to be played before the whole rpcs3 emulator would crash.
https://youtu.be/ZECGEL-DRnY
Last lines of the log file before crashing:
Code:
E {PPU[0x1000007] Thread (TrophyThread) [0x0024d460]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x413a28, arg=*0x0, options=0x1)
E {PPU[0x1000007] Thread (TrophyThread) [0x0024d4c0]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0x202bd740, data=*0xd00a8870)
E {PPU[0x1000007] Thread (TrophyThread) [0x0024d694]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0xd00a87b4, count=*0xd00a87b0)
F {rsx::thread} class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=268435456 allocated=263474176 requested=2448644 guard=4194304 largest_pool=2883584
(in file c:\projects\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:78)
Test 2
build used: rpcs3-v0.0.4-2017-11-12-0064976c_win64
By using OpenGL the error in the previous post disappears, which enable to pass the pause menu and reach to the first conversation, in which like with Sly 2 the game gets stuck.
Some images
This post was last modified: 11-12-2017, 10:41 PM by Alchemy-Meister.