09-22-2017, 02:31 AM -
i posted some detailed info here:
https://github.com/RPCS3/rpcs3/issues/3474
on this game, unfortunately still plagued by the same problems, although i haven't made it out of the prologue, not sure if blurred skits or the transparency issues get fixed. game might run a little faster in opengl on the newest build.
Vulkan, through my testing, is still crashing when using Strict Rendering Mode. if you don't use strict rendering mode you get the invisible characters and the green areas, looks like everything is flipped. so there's that. although if you can deal with the blurred skits and the weird transparency lines, it runs pretty fast for me on Opengl
https://github.com/RPCS3/rpcs3/pull/3488
in lastest commit, Vulkan no longer crashes during prologue for me, still transparency issues and blurred skits in prologue. Vulkan used to just crash almost immediately once in game, so it's a big improvement since vulkan runs the game very well, much better than openGl.
it's not an official build, but i imagine it's going to be available soon. you can get the appveyor artifact if you want to play around with it now.
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
i would recommend just waiting for the build to be officially merged though.
https://github.com/RPCS3/rpcs3/issues/3474
on this game, unfortunately still plagued by the same problems, although i haven't made it out of the prologue, not sure if blurred skits or the transparency issues get fixed. game might run a little faster in opengl on the newest build.
Vulkan, through my testing, is still crashing when using Strict Rendering Mode. if you don't use strict rendering mode you get the invisible characters and the green areas, looks like everything is flipped. so there's that. although if you can deal with the blurred skits and the weird transparency lines, it runs pretty fast for me on Opengl
(09-19-2017, 03:46 AM)regxh Wrote: Any news for VULKAN crashing after a while...
https://github.com/RPCS3/rpcs3/pull/3488
in lastest commit, Vulkan no longer crashes during prologue for me, still transparency issues and blurred skits in prologue. Vulkan used to just crash almost immediately once in game, so it's a big improvement since vulkan runs the game very well, much better than openGl.
it's not an official build, but i imagine it's going to be available soon. you can get the appveyor artifact if you want to play around with it now.
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
i would recommend just waiting for the build to be officially merged though.
This post was last modified: 09-22-2017, 11:09 PM by marthgun.