The Lord of the Rings: Conquest [BLES00412]
Started by GrantKane




7 posts in this topic
Ani
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4,386 posts 106 threads Joined: Aug 2017
08-27-2017, 02:15 AM -
#6
Finally this now "properly" goes Ingame! Before it would only display HUD and no actual game graphics whatsoever.
Tested on: rpcs3-v0.0.3-2017-08-23-dfc970c9_win64

Screenshots
[Image: unknown.png]
[Image: unknown.png]

Settings
PPU: Interpreter (fast) [Note: Doesn't work with Recompiler (LLVM)]
SPU: Recompiler (ASMJIT)
Render: Vulkan [Note: Works with OpenGL too]
Strict Rendering Mode: On [Note: If it's off it displays garbage instead of font and only displays HUD, like Demon's Souls without Write Color Buffers]

Everything else as default.

Moving to Ingame.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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RE: The Lord of the Rings: Conquest [BLES00412] - by Ani - 08-27-2017, 02:15 AM

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