08-15-2017, 06:31 PM -
I even get in-game, although it's glitchy graphics and LOW fps.
http://i.imgur.com/97vbx5c.png
Not sure how to attach log.
Settings used:
CPU
- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Firmware Settings: Automatically load required libraries
- Additional settings: Enable SPU loop detection
GPU
- Renderer: Vulkan
- Additional Settings: Invalidate Cache every frame, Use GPU Texture Scaling
Audio
- Audio out: ALSA
- Audio settings: Downmix to Stereo
I/O
- Controller Handler: Evdev
Firmware used: 4.81
Build: 7636_linux64
Specs:
Ryzen 7 1700
R9 290X 4GB
32GB RAM
EDIT: FWIW, I get loads and loads of these messages:
http://i.imgur.com/97vbx5c.png
Not sure how to attach log.
Settings used:
CPU
- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Firmware Settings: Automatically load required libraries
- Additional settings: Enable SPU loop detection
GPU
- Renderer: Vulkan
- Additional Settings: Invalidate Cache every frame, Use GPU Texture Scaling
Audio
- Audio out: ALSA
- Audio settings: Downmix to Stereo
I/O
- Controller Handler: Evdev
Firmware used: 4.81
Build: 7636_linux64
Specs:
Ryzen 7 1700
R9 290X 4GB
32GB RAM
EDIT: FWIW, I get loads and loads of these messages:
Code:
U {PPU[0x100000b] Thread (GemUpdateThread) [0x0072bab4]} cellGem TODO: cellGemUpdateStart
U {PPU[0x100000b] Thread (GemUpdateThread) [0x0099eec4]} cellGem TODO: cellGemUpdateFinish
U {PPU[0x100000b] Thread (GemUpdateThread) [0x0099ef6c]} cellGem TODO: cellGemGetInfo(info=*0x2b63f884)