08-05-2017, 05:39 PM -
(08-05-2017, 06:36 AM)Green Wrote:(08-04-2017, 11:24 PM)BLACKSAMA Wrote: The option "Use GPU Texture Scaling" does not work under Vulkan correct? I wanted to test on Vulkan but yea is a black screen unless that option is enabled.
I'm not sure if the 'Use GPU Texture Scaling' does anything or not under Vulkan. The 'Write Color Buffers' option is needed if using Vulkan in this game to be able to render just about anything to the screen. There's a massive FPS hit observed with using 'Write Color Buffers' in either video renderer though.
The option Write Color Buffers also works in Open GL, it seems to fix everything in both backends but it absolutely destroys any resemblances of performance. As reference Open GL does not work without Use GPU Scaling, everything is black just like Vulkan, so it is the Use GPU Scaling option that makes this game playable, I was checking the tooltip and yea the option does not work on Vulkan says "for now only works in OpenGL".