08-02-2017, 10:22 AM -
RPCS3 v0.0.3-8-b396826 Alpha
Ingame
Total absence of sound
Texture color problem
PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : OpenGL
I think now this game can be placed in the Ingame section
Ingame
Total absence of sound
Texture color problem
PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : OpenGL
I think now this game can be placed in the Ingame section
Quote:RPCS3 v0.0.3-8-b396826 Alpha
Intel® Core™ i5-6600 CPU @ 3.30GHz | 4 Threads | 15.94 GiB RAM | AVX | TSX
S LDR: Boot from gamelist per doubleclick: done
U {PPU[0x1000000] Thread (main_thread) [0x00d88d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
E {PPU[0x1000001] Thread () [0x00d14e38]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)
E {PPU[0x1000002] Thread () [0x00d14e80]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)
U {PPU[0x1000000] Thread (main_thread) [0x00dead80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00d16f58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00d16f58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {PPU[0x1000000] Thread (main_thread) [0x00d1dc0c]} sys_event: sys_event_port_create(): unknown port type (3)
E {PPU[0x1000000] Thread (main_thread) [0x00d1dc0c]} 'sys_event_port_create' failed with 0x80010002 : CELL_EINVAL
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (MTC : 0) [0x00e19ee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/NPUB30851/USRDIR/instver.bin”) failed: not found
E {PPU[0x100000d] Thread (MTC : 0) [0x00e19ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (MTC : 0) [0x00d14eb8]} cellSysutil: This game saves data automatically at certain points.
Do not switch off the power when the HDD access indicator is flashing.
U {PPU[0x100000d] Thread (MTC : 0) [0x00d16f30]} sys_prx TODO: _sys_prx_unload_module(id=0x23007b00, flags=0x0, pOpt=*0x0)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x84 x66647