07-15-2017, 02:07 AM -
Deleting the contents of the Data folder did little for me, and the game will still lock up after around 25 to 30 minutes of game play. Most of the time the audio will go into an infinite loop, and then when a new game scene is loaded (such as after accepting a side quest or completing an event), the game window will remain stuck at a black screen.
The audio also randomly crackles a lot early on in and throughout the game using Alsa (in Ubuntu 16.04), but adjusting the software volume level a few times will fix the crackling for a short time. (Probably something in RPCS3 that PulseAudio doesn't like.)
-OpenAL is unusable because the audio skips badly.
-Random character black faces are still present as of 25fcde9.
-The "Write Color Buffers" option in OpenGL is a massive fps hit. Avoid using this.
-The Vulkan renderer produces gray screens in most cases. The "Write Color Buffers" option helps to correct this, but the applied fps hit is too great.
-(RSX: FBO check failed: 0x8cd6) It's everywhere in the log file, and probably accounts for ten's of megabytes of the overall log file size.
CPU:
PPU=LLVM
SPU=ASMJIT
Firmware Settings=Automatically load required libraries
GPU:
Renderer=OpenGL
Resolution=1280x720
Aspect Ratio=Auto
Framelimit=Auto
Invalidate Cache Every Frame
Use GPU Texture Scaling
Audio:
Alsa
Downmix to Stereo
The audio also randomly crackles a lot early on in and throughout the game using Alsa (in Ubuntu 16.04), but adjusting the software volume level a few times will fix the crackling for a short time. (Probably something in RPCS3 that PulseAudio doesn't like.)
-OpenAL is unusable because the audio skips badly.
-Random character black faces are still present as of 25fcde9.
-The "Write Color Buffers" option in OpenGL is a massive fps hit. Avoid using this.
-The Vulkan renderer produces gray screens in most cases. The "Write Color Buffers" option helps to correct this, but the applied fps hit is too great.
-(RSX: FBO check failed: 0x8cd6) It's everywhere in the log file, and probably accounts for ten's of megabytes of the overall log file size.
CPU:
PPU=LLVM
SPU=ASMJIT
Firmware Settings=Automatically load required libraries
GPU:
Renderer=OpenGL
Resolution=1280x720
Aspect Ratio=Auto
Framelimit=Auto
Invalidate Cache Every Frame
Use GPU Texture Scaling
Audio:
Alsa
Downmix to Stereo