07-07-2017, 06:53 AM -
Thanks to kd's work, a lot of graphical issues are fixed. This is very encouraging.
Graphical issues left to fix include:
- Black characters, monsters and loot chests (possibly cel-shading not working correctly)
- Depth issues with the background veil effect
- Half screen issues in some scenes in the Noble quarter, Ragou's manor, on Barbos' ship. Also affects the menu background
- Lighting issues (?) in some areas
Non-graphical issues include:
- Trap errors (see below).
- Text is not working properly.
- Very low FPS even with recompilers (4-5fps in towns, <10fps on the world map, <15fps in battle)
Trap errors (code: F {PPU[0x1000009] Thread () [0x00466334]} class std::runtime_error thrown: Trap! (0x466334) )
- When leaving Zaphias for the first time, after getting the World Map from a random citizen
- Capua Nor seems like a nest for those trap errors, as they occur anytime you enter the town, either through the entrance, the inn's door or Ragou's manor exit
- At the end of the scene after entering Caer Bocram, when you get the control of your character back (this error seems inconsistent, sometimes it only happens when you start a skit; if you don't have it at the end of the scene, you can just keep going, play skits in buildings)
- At the beginning of the scene when you're about to leave Caer Bocram
- Before the final fight, after your party arrives to meet the boss
I'm pretty sure this error has something to do with transition screens.
Graphical issues left to fix include:
- Black characters, monsters and loot chests (possibly cel-shading not working correctly)
- Depth issues with the background veil effect
- Half screen issues in some scenes in the Noble quarter, Ragou's manor, on Barbos' ship. Also affects the menu background
- Lighting issues (?) in some areas
Non-graphical issues include:
- Trap errors (see below).
- Text is not working properly.
- Very low FPS even with recompilers (4-5fps in towns, <10fps on the world map, <15fps in battle)
Trap errors (code: F {PPU[0x1000009] Thread () [0x00466334]} class std::runtime_error thrown: Trap! (0x466334) )
- When leaving Zaphias for the first time, after getting the World Map from a random citizen
- Capua Nor seems like a nest for those trap errors, as they occur anytime you enter the town, either through the entrance, the inn's door or Ragou's manor exit
- At the end of the scene after entering Caer Bocram, when you get the control of your character back (this error seems inconsistent, sometimes it only happens when you start a skit; if you don't have it at the end of the scene, you can just keep going, play skits in buildings)
- At the beginning of the scene when you're about to leave Caer Bocram
- Before the final fight, after your party arrives to meet the boss
I'm pretty sure this error has something to do with transition screens.