06-08-2017, 01:43 PM -
RPCS3 v0.0.2-5264-07932331 Alpha
Midnight Club Los Angeles is now technically fully playable. The car physics are working, races can be started and completed and the graphics are accurate apart from missing shadows and some brightness/lighting issues. The low FPS (~ 6 - 8 ) however make the game unplayable. The SPU LLVM implementation in the future should however give the game the speed needed to play it properly.
-Settings:
API: Vulkan
SPU: ASMJIT
PPU: LLVM
Lower SPU thread priority: Enabled
Bind SPU thread to secondary cores: Enabled
LLE: Load liblv2.sprx only
Use GPU texture scaling: Enabled
Resolution: 1280x720
Ratio: 16:9
Hardware:
Zotac GTX 970
i7 4790k @ 4,6 GHz
16 GB DDR 3 1600 MHz RAM
Windows 10 64 Bit
Midnight Club Los Angeles is now technically fully playable. The car physics are working, races can be started and completed and the graphics are accurate apart from missing shadows and some brightness/lighting issues. The low FPS (~ 6 - 8 ) however make the game unplayable. The SPU LLVM implementation in the future should however give the game the speed needed to play it properly.
-Settings:
API: Vulkan
SPU: ASMJIT
PPU: LLVM
Lower SPU thread priority: Enabled
Bind SPU thread to secondary cores: Enabled
LLE: Load liblv2.sprx only
Use GPU texture scaling: Enabled
Resolution: 1280x720
Ratio: 16:9
Hardware:
Zotac GTX 970
i7 4790k @ 4,6 GHz
16 GB DDR 3 1600 MHz RAM
Windows 10 64 Bit