05-27-2017, 02:25 AM -
RPCS3 Version:
0.0.2-5-7739f33 Alpha | 19 May, 2017 | FW 04.81
Status: Ingame
One month of development and here are the main changes:
+ Framerate on OpenGL improved!
+ D3D12 now boots!
+ Vibration works now. (I don't remember it working before.)
= Some textures still do not render properly.
- Game now freezes during combat. This is caused by a build between May 14 & May 19th and I'm trying to narrow the exact build.
OpenGL
OGL+Int(f)+Int(p): "Ingame". Audio stutters too much to be heard. Game froze while audio continued to stutter. AVG 17fps
OGL+Int(f)+Int(f): "Ingame". Heavy audio stutter. Game froze while audio continued to stutter. AVG 17fps
OGL+Int(f)+Rec(ASMJIT): "Ingame". Game froze while audio continued to stutter. AVG 17fps
OGL+Rec(LLVM)+Int(p): Can't boot. White Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
OGL+Rec(LLVM)+Int(f): Can't boot. White Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
OGL+Rec(LLVM)+Rec(ASMJIT): Can't boot. White Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
Vulkan
V+Int(f)+Int(p): Ingame. No video display. Audio stutters too much to be heard. AVG 20fps
V+Int(f)+Int(f): Ingame. No video display. Heavy audio stutter. AVG 20fps
V+Int(f)+Rec(ASMJIT): Ingame. No video display. AVG 23fps
V+Rec(LLVM)+Int(p): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
V+Rec(LLVM)+Int(f): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
V+Rec(LLVM)+Rec(ASMJIT): S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
D3D12
DX+Int(f)+Int(p): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) Pressed Resume. Audio stutters too much to be heard. RPCS3 Crashed when Stop was pressed.
DX+Int(f)+Int(f): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) Pressed Resume. Heavy audio stutter. RPCS3 Crashed when Stop was pressed.
DX+Int(f)+Rec(ASMJIT): Intro. No video display. Froze after pressing Start on title screen with {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) Pressed Resume. RPCS3 Crashed when Stop was pressed.
DX+Rec(LLVM)+Int(p): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
DX+Rec(LLVM)+Int(f): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
DX+Rec(LLVM)+Rec(ASMJIT): Can't boot. Grey Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
All Logs 9MB
0.0.2-5-7739f33 Alpha | 19 May, 2017 | FW 04.81
Status: Ingame
One month of development and here are the main changes:
+ Framerate on OpenGL improved!
+ D3D12 now boots!
+ Vibration works now. (I don't remember it working before.)
= Some textures still do not render properly.
- Game now freezes during combat. This is caused by a build between May 14 & May 19th and I'm trying to narrow the exact build.
OpenGL
OGL+Int(f)+Int(p): "Ingame". Audio stutters too much to be heard. Game froze while audio continued to stutter. AVG 17fps
OGL+Int(f)+Int(f): "Ingame". Heavy audio stutter. Game froze while audio continued to stutter. AVG 17fps
OGL+Int(f)+Rec(ASMJIT): "Ingame". Game froze while audio continued to stutter. AVG 17fps
OGL+Rec(LLVM)+Int(p): Can't boot. White Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
OGL+Rec(LLVM)+Int(f): Can't boot. White Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
OGL+Rec(LLVM)+Rec(ASMJIT): Can't boot. White Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
Vulkan
V+Int(f)+Int(p): Ingame. No video display. Audio stutters too much to be heard. AVG 20fps
V+Int(f)+Int(f): Ingame. No video display. Heavy audio stutter. AVG 20fps
V+Int(f)+Rec(ASMJIT): Ingame. No video display. AVG 23fps
V+Rec(LLVM)+Int(p): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
V+Rec(LLVM)+Int(f): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
V+Rec(LLVM)+Rec(ASMJIT): S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
D3D12
DX+Int(f)+Int(p): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) Pressed Resume. Audio stutters too much to be heard. RPCS3 Crashed when Stop was pressed.
DX+Int(f)+Int(f): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) Pressed Resume. Heavy audio stutter. RPCS3 Crashed when Stop was pressed.
DX+Int(f)+Rec(ASMJIT): Intro. No video display. Froze after pressing Start on title screen with {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) Pressed Resume. RPCS3 Crashed when Stop was pressed.
DX+Rec(LLVM)+Int(p): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
DX+Rec(LLVM)+Int(f): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
DX+Rec(LLVM)+Rec(ASMJIT): Can't boot. Grey Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
All Logs 9MB