04-30-2017, 10:02 PM -
Game: E.X. Troopers Demo (????????????) [NPJB90534]
RPCS3 Version: 0.0.2-3-8055d83 Alpha | 26 Apr, 2017 | FW 04.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Playable (Completed Single Player levels)
Core: Automatically load required libraries
Graphics: 1280x720 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: E.X. Troopers Demo [NPHB00522], E.X. Troopers [NPJB00235]
Tested on all 18 combinations of the Renderer, PPU, and SPU configurations.
--Full Video Setup, Gameplay, and Notes
--Game runs at 50-60FPS on still screens, and 10-25FPS during gameplay. Some textures not rendering on models that move (Player Character, NPCs, Enemies, etc).
--Uses MT Framework 2.x engine (Lost Planet 2, Resident Evil 5/6)
--Also tested on a 10c/20t system. More cores & threads ? More performance.
--Changing Resolution to 720x480 removes "U {PPU[0x1000000] Thread (main_thread) [0x00d9a048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x#)" warnings. Same performance.
OPENGL
OGL+Int(p)+Int(p): Playable. Audio stutters too much to be heard. AVG 10fps
OGL+Int(p)+Int(f): Playable. Heavy audio stutter. AVG 13fps
OGL+Int(p)+Rec(ASMJIT): Playable. AVG 12fps
OGL+Rec(LLVM)+Int(p): Can't boot. White Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
OGL+Rec(LLVM)+Int(f): Can't boot. White Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
OGL+Rec(LLVM)+Rec(ASMJIT): Can't boot. White Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
VULKAN
V+Int(p)+Int(p): Ingame. No video display. Audio stutters too much to be heard. AVG 23fps
V+Int(p)+Int(f): Ingame. No video display. Heavy audio stutter. AVG 35fps
V+Int(p)+Rec(ASMJIT): Ingame. No video display. AVG 39fps
V+Rec(LLVM)+Int(p): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
V+Rec(LLVM)+Int(f): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
V+Rec(LLVM)+Rec(ASMJIT): Can't boot. Grey Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
D3D12
DX+Int(p)+Int(p): Can't boot. Grey Screen. Stuck on F {rsx::thread} class std::runtime_error thrown: Vertex program compilation failure (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:157)
DX+Int(p)+Int(f): Can't boot. Grey Screen. Stuck on F {rsx::thread} class std::runtime_error thrown: Vertex program compilation failure (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:157)
DX+Int(p)+Rec(ASMJIT): Can't boot. Grey Screen. Stuck on F {rsx::thread} class std::runtime_error thrown: Vertex program compilation failure (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:157)
DX+Rec(LLVM)+Int(p): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
DX+Rec(LLVM)+Int(f): Can't boot. Grey Screen. Stuck on S {Audio Thread} XAudio 2.9 initialized
DX+Rec(LLVM)+Rec(ASMJIT): Can't boot. Grey Screen. Stuck on S {SPU[0x2000002] Thread (xf_sound_CellSpursKernel0)} SPU: Function detected [0x07000-0x071a0] (size=0x1a0)
All Logs 20MB