04-26-2017, 12:52 PM -
(04-25-2017, 04:55 PM)ssshadow Wrote:Thx for reply, i follow your instruction, but looks like your version rpcs3 different from last version.(04-25-2017, 01:21 PM)blackarch Wrote:(04-06-2017, 01:04 PM)Keksus Wrote:(04-06-2017, 11:57 AM)digitaldude Wrote: enable libfs.sprx and enable load liblv.sprx only
Thanks. Used these settings and both recompiler with OpenGL.
Seems like there are some problems with the shadows, but despite that it seems to run fine. Opening movie runs perfectly fine after a few seconds. Sometimes have low frames ingame (it's kind of fluctuating between 5 and 30 depending on the scene). Frames could seriously be due to my hardware or setup though, as I am also getting low fps with Persona 5, where other tests have shown at least medium fps.
Trying to load from the book ingame (using opengl) crashed the game once (log attached). After trying again loading worked fine from the main menu and using the book ingame.
With Vulkan the opening movie doesn't seem to work. Sound works completely fine, but the movie only displays a single picture every now and then.
Loading with vulkan works fine, from the main menu and from the book ingame.
No shadow problems with Vulkan.
Sorry for asking same problem, I got same problem like you with black screen and log file keep increase until 2GB, and spam like you say before.
I curious from reply enable digitaldude, Why in my rpcs3 doesn't have liblv.sprx ?? already try liblv2.sprx & libfs.sprx,(OpenGL, Vulkan Crash), Interpreter(fast), Recompiler(ASMJIT), still blank & spam code.
I download last version rpcs3, already Install Firmware, Intel ® Core i5-2320 [email protected], RAM 8GB, OpenGL Version 4.4 and attribute like dxwebsetup & vc_redist.x86/64.
The settings menu was changed... Do this now:
RPCS3 v0.0.2-3-f0f8f50 Alpha
Recompiler(LLVM), Recompiler(ASMJIT), load libraries : libfs.sprx
It's convert code for some time.
after that open game and still blank and spamming this code?
Code:
U {PPU[0x1000000]} Thread (main_thread) [0x003d9190]} cellFs TODO: cellFsStRead(fd=3, buf=*0xxxxxxxx, size=0x10000, rsize=*0xd00ff038)[/code]