04-06-2017, 06:52 PM -
Hi,
Not sure if this is the correct place to post but getting this reproducable error about an hour into the game at an enemy encounter tutorial, using OpenGL with PPU and SPU Interpreters;
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Crash happens with Vulkan also but saw no error message, the whole client just locks up instead and must be force closed.
PC specs just because; [email protected] with amd rx470
Not sure if this is the correct place to post but getting this reproducable error about an hour into the game at an enemy encounter tutorial, using OpenGL with PPU and SPU Interpreters;
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Crash happens with Vulkan also but saw no error message, the whole client just locks up instead and must be force closed.
PC specs just because; [email protected] with amd rx470