03-22-2017, 02:54 PM -
(03-22-2017, 01:03 PM)ssshadow Wrote: Don't do manual LLE. Untick everything in the list and use auto. LLVM + ASMJIT will work then.
Thanks for the suggestion but it didn't work unfortunately. After unticking all LLEs and using Auto, It boots to the same black screen and fills the log with the same green wall of messages (before and after XAudio2 is booted), ending in:
S {SPU[0x2000005] Thread (CriSr thread)} SPU: Function detected [0x1e1b8-0x1e1fc] (size=0x44)
Using the Auto "Load Required Libraries", I am now also unable to get past the ATLUS screen now with the previous working settings of LLVM + Interpreter (fast), or any other combination of recompiler.
This is with the latest build released late yesterday.
Edit: I've attempted reinstalling the firmware just in case (as the post on Auto LLE says you need the original encrypted .sprx), using the load liblv2.sprx and libvdec.prx checkbox.
The only combo that can pass the ATLUS splash screen while having Auto LLE on is Interpreter (fast) for both PPU and SPU. No Recompiler. However, using these settings causes the game to idle on the "Now, grab a snack and enjoy the strange tale of "Catherine"." animated screen when entering the story mode and would most likely yield the same 15-20FPS, maybe worse, in-game.