03-15-2017, 05:53 PM -
Re-tested using rpcs3-v0.0.2-2017-03-14-1b5a479b_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
My results are similar to what Dante38490 posted above.
The audio, controls, saving & loading, etc. all work without issues.
As for the graphics, DX12 gives a runtime error right away: "·F 0:00:11.987377 {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7):
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12Buffer.cpp:274)".
OpenGL and Vulkan both boot. Speed isn't that great in some modes. In story mode, I get around 12-13 fps with both renderers. Battle mode ranges between 30-45 fps with OpenGL and 40-60 fps with Vulkan, depending on the stage. OpenGL shows some artifacts related to lighting; Vulkan is much better in this regard. See screenshots #1 vs #2 (battle mode) #3 vs #4 (story mode) as an example.
I've attached an archive containing logs for each of the three renderers.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
My results are similar to what Dante38490 posted above.
The audio, controls, saving & loading, etc. all work without issues.
As for the graphics, DX12 gives a runtime error right away: "·F 0:00:11.987377 {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7):
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12Buffer.cpp:274)".
OpenGL and Vulkan both boot. Speed isn't that great in some modes. In story mode, I get around 12-13 fps with both renderers. Battle mode ranges between 30-45 fps with OpenGL and 40-60 fps with Vulkan, depending on the stage. OpenGL shows some artifacts related to lighting; Vulkan is much better in this regard. See screenshots #1 vs #2 (battle mode) #3 vs #4 (story mode) as an example.
I've attached an archive containing logs for each of the three renderers.