03-07-2017, 10:20 PM -
Oh, wait, I take that back. It does go one screen further by using the keyboard.
Here's what happened: When the game didn't work using XInput, I set the Pad Handler to 'Keyboard'. Still didn't get any reaction on the 'Press start button' menu. However, when I re-tested it with Keyboard Handler set to 'Basic' instead of 'Null', the game registered my key press on that screen and allowed me to go to the main menu. It doesn't matter whether I set the Pad Handler to 'XInput', 'Keyboard' or even 'Null'; the game doesn't seem recognize RPCS3's emulated gamepad at all.
Unfortunately, I can't go much further than this. I can scroll through the various options in the main menu but not actually select any option. I've tried every single button on my keyboard but none of my key presses apart from the arrow keys register there. Interestingly, they sometimes seem to get "stuck", so pressing an arrow key results in indefinite scrolling through the options until I press a different key.
Here's a screenshot of how far I could get & an updated log (48b05838 and DX12 again).
Here's what happened: When the game didn't work using XInput, I set the Pad Handler to 'Keyboard'. Still didn't get any reaction on the 'Press start button' menu. However, when I re-tested it with Keyboard Handler set to 'Basic' instead of 'Null', the game registered my key press on that screen and allowed me to go to the main menu. It doesn't matter whether I set the Pad Handler to 'XInput', 'Keyboard' or even 'Null'; the game doesn't seem recognize RPCS3's emulated gamepad at all.
Unfortunately, I can't go much further than this. I can scroll through the various options in the main menu but not actually select any option. I've tried every single button on my keyboard but none of my key presses apart from the arrow keys register there. Interestingly, they sometimes seem to get "stuck", so pressing an arrow key results in indefinite scrolling through the options until I press a different key.
Here's a screenshot of how far I could get & an updated log (48b05838 and DX12 again).