Is not having LLE Modules the reason why most games freeze?
Started by mattcackles




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notq
RPCS3 Tester


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435 posts 58 threads Joined: Nov 2017
02-21-2017, 08:44 PM -
#14
(02-28-2016, 05:55 AM)tambre Wrote: Onto the auto-selection of modules. I have talked about it quite a bit before. The answer is no, it's not going to be implemented currently. We don't know what LLE modules the game might need, since we'd need to know if the HLE variant would work.
There is an internal flag (MFF_PERFECT_HLE) for HLE functions that will tell the emulator to always use the HLE variant instead. This is/will be used for perfectly implemented functions.

Could you please explain how to select needed LLe modules for each game, cause i don't get it since the beginning.

Also like i mention before in the thread http://www.emunewz.net/forum/showthread.php?tid=177015 where i got same results with only 3 LLe module but not with 10 like BlackDaemon used. So i don't get it even more.


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RE: Is not having LLE Modules the reason why most games freeze? - by notq - 02-21-2017, 08:44 PM

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