02-19-2017, 01:39 AM -
Goes further on recent master build v0.0.1-22c0f0d6 (PR #2405). Crashes, when you trying to reach ingame. VS call stack points to rsx_utils.h, line 22
LLE used
Code:
> rpcs3_m.exe!rsx::pad_texture<unsigned int>(void * input_pixels, void * output_pixels, unsigned short input_width, unsigned short input_height, unsigned short output_width, unsigned short output_height) Line 22 C++
rpcs3_m.exe!rsx::nv3089::image_in(rsx::thread * rsx, unsigned int _reg, unsigned int arg) Line 646 C++
rpcs3_m.exe!rsx::thread::on_task() Line 467 C++
rpcs3_m.exe!named_thread::start_thread::__l2::<lambda>() Line 2214 C++
rpcs3_m.exe!task_stack::task_type<void <lambda>(void) >::invoke() Line 47 C++
rpcs3_m.exe!thread_ctrl::start::__l2::<lambda>(void * arg) Line 1903 C++
[External Code]
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx