02-13-2017, 02:12 PM -
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes a bit further, but crashes on saving after starting new game.
LLE used
Code:
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3568, SP=0xd00c34a8, size=0x30)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c35a0, SP=0xd00c34a8, size=0x44)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c35e8, SP=0xd00c34a8, size=0xc)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c35f8, SP=0xd00c34a8, size=0x6a8)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3ca8, SP=0xd00c34a8, size=0xc)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3cb8, SP=0xd00c34a8, size=0x18)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3cd8, SP=0xd00c34a8, size=0x4c)
E {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} PPU: Stack inconsistency (addr=0xd00c3d28, SP=0xd00c34a8, size=0x14)
F {PPU[0x10000da] Thread (sdu_sample_auto_save) [0x00043e70]} struct vm::access_violation thrown: Access violation writing address 0x1
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libaudio.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libfs.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx