02-06-2017, 05:35 PM -
(02-06-2017, 04:55 PM)Firelink Bonfire Wrote:(02-06-2017, 04:49 PM)kd-11 Wrote: You cant LLE libgcm! It will try to access actual PS3 hardware which is obviously going to cause problems with the emu in its current state.
O-okay, now I have 2 questions:
1) List of forbidden modules?
2) How can I see which modules each game loads on start? What lines of log could help in it... for example, "·! LDR: ** Imported module 'sys_io' (0x0, 0x0)" or something.
Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.
Automatic selection of LLE modules is on the short term roadmap: https://rpcs3.net/roadmap