02-06-2017, 04:55 PM -
(02-06-2017, 04:49 PM)kd-11 Wrote: You cant LLE libgcm! It will try to access actual PS3 hardware which is obviously going to cause problems with the emu in its current state.
O-okay, now I have 2 questions:
1) List of forbidden modules?
2) How can I see which modules each game loads on start? What lines of log could help in it... for example, "·! LDR: ** Imported module 'sys_io' (0x0, 0x0)" or something.