Resident Evil Revelations 2 Trial [NPEB02128]
Started by AAKH1361




17 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
01-27-2017, 07:08 PM -
#4
(01-27-2017, 06:58 PM)aakh1361 Wrote:
(01-27-2017, 06:09 PM)MarioSonic2987 Wrote:
(01-27-2017, 05:53 PM)aakh1361 Wrote: Game Have Sound And Intro To Menu And I Can Hear sound Select Item Menu But Screen Is Black

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libl10n.prx
- libresc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
Shouldn't it be in Intro? In Revelations 1 Demo, you can use RenderDoc to see game's graphics. You can see it in this thread: http://www.emunewz.net/forum/showthread.php?tid=176644

PD: This thread should be called Resident Evil Revelations 2.

I Downloaded but I can't understand waht working this program ?
can You write summary guide this software for me ?

Put the same configuration as on this picture. Then click Capture, that opens RPCS3. Test the game, whatever you want (in OGL or Vulkan). Then press F12. Finally, close RPCS3. RenderDoc has created logs files with a miniature. Right-click on one of them and click Save log.

RenderDoc: https://drive.google.com/open?id=0B9Lymx...3o4SXhhUDQ

As you can see, this game renders main menu.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11


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RE: Resident Evil Revelations 2 Trial [NPEB02128] - by MarioSonic2987 - 01-27-2017, 07:08 PM

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