01-27-2017, 10:28 AM -
Tested on recent master build v0.0.1-8-60bd2fb. One of SPU threads crashes, but it's still possible to reach ingame, if press Resume. Hangs on entering to another location.
LLE used
Code:
F {SPU[0xb3] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx